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Outflank the computer, one disc at a time.
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Outflank the computer, one disc at a time.
Start with a partly completed Sudoku and progress to more blanks and harder puzzles.
Make 2048 to reach the next stage.
Clear matching pairs from solvable layered layouts.
Swap any two tiles to complete pictures, progressing from small grids to larger ones.
Four discs.
Start with a short Klondike puzzle, then work your way to longer deals and draw-three challenges.
Choose no-guess or random stages, progressing from small boards to larger ones with gradually more mines.
Grow your squad through number gates and clear fresh courses.
Fit generated pieces onto a desk.
Begin with a two-move Number Slide board, then tackle longer shuffles.
Play freestyle Gomoku on 11×11 or 15×15 boards, with three CPU levels and autosaves.
Match 8 to 48 cards across eight picture themes.
Switch off the lights, starting with short solutions and progressing to 6×6 boards at your own pace.
Explore classic mazes or collect keys to open doors.
Start with a few matching tiles, then clear increasingly full Two-corner boards.
Collect apples and reach the flag through fresh obstacle stages, or enjoy classic Snake.
Play one, three or five games of Tic-Tac-Toe, swap starting sides and review the result.
Draw edges to claim boxes.
Draw a hidden card, discard pairs, and resume with hands and each CPU memory saved.
Start with short FreeCell endgames, then tackle more cards and more rearrangement in varied layouts.
Remove pairs totaling 13, progressing from short Pyramid endgames to full, varied layouts.
Play adjacent ranks to clear each Golf stage.
Use the clues to uncover a hidden picture.
Deduce fresh three- to five-digit codes from Hit and Blow clues, with saved notes.
Bridge pits with crates and deliver them. 112 puzzles and fresh stages.
Rotate and connect 3×3 through 8×8 pipe stages, with pins and reasoned hints.
Bounce off the walls and build satisfying chains.
Remember a flashed equation and climb the stages.
Capture five by surrounding enemy lines.
Build from the sevens against three opponents.
Choose one, two or four suits and progress from short Spider endgames to more runs and rearrangement.
Jump pegs until one remains.
Use every edge exactly once in 72 original graphs.
Slide blocks to open a path to the exit.
Stop moving blocks and stack as high as you can.
Tap targets through fresh sequences and progressively faster challenges.
Stop the clock at a target of 3, 5, 7, 10, 15 or 20 seconds.
Tap or trace words in fresh themed grids, progressing to larger boards and new directions.
Remember positions, sequences or symbols across twelve grids and separate stage journeys.
Use your pieces and drops to corner the king.
Coordinate your pieces and find checkmate.
Connect stones and claim territory on 9, 13 or 19 lines.
Cross the river and put your cannons to work.
Shed matching ranks against three opponents.
Find your next card and race the computer.
Follow the clues and draw one continuous loop.
Read the islands and connect them with bridges.
Fit seven shapes into the silhouette.
Explore 24 pictures with five sizes from 12 to 192 pieces, up to 16 rows × 12 columns.
Find a gap and weave through the obstacles.
Run and jump over enemies and pits.
Type short phrases with rhythm and accuracy.
Find mate in 180 endgame puzzles, from one to nine plies.
Place shapes and clear rows and columns, with previews and a new Planned mode.
Remove matching groups and find a way to clear the whole board.
Flood from the top left and unite the board within the move limit.
Sow stones into your store.
Match rank or suit and empty your hand.
Untangle the lines and advance to a fresh web of connections.
Turn mirrors, light the targets and guide the beam to the flag in each new stage.
Use spare tubes to sort matching colors and symbols, then move on to the next stage.
Aim, clear clusters and drop floating bubbles.
Balance zeros and ones in 60 puzzles about runs and row patterns.
Keep some dice, reroll the rest and choose your best scoring opportunity.
Move diagonally, jump opposing pieces and plan a chain of captures.
Match numbered ends and empty your hand in a two-player draw domino game.
Swap neighbours, match three and collect target symbols in a move-limited puzzle with cascades and special tiles.
Place tower heights using skyline clues in 60 puzzles across 4×4, 5×5 and 6×6 boards.
Move falling shapes and complete horizontal rows.
Combine row, column and inequality clues in 60 puzzles.
Connect matching numbers and fill every cell in sixty puzzles.
Connect opposite edges across a hexagonal board.
Place bulbs to illuminate every white cell.
Advance through enemy defenses to the far edge.
Deduce digits from crossing sums.
Avoid hearts and the queen of spades against three opponents.
Race fifteen checkers home.
Choose direction and power, and use wall rebounds to reach each new cup.
Remove duplicate numbers while keeping the white cells connected.
Slide across the ice and stop at the flag in each new puzzle.
Nine small boards, one big contest.
Find numbers in order through fresh layouts, at your own pace.
Turn tiles to match the reference through fresh mosaic stages.
Place one non-touching star in each row, column and region.
Build islands matching their clues and connect the sea.
Cover the board with rectangles matching their numbered areas.
Keep the ball bouncing and light the target bumpers.
A two-player card game of matching ranks, suited runs and well-timed knocks.
Place nine stones on 24 points, form rows of three and capture opposing stones.
Pitch tents beside trees and match the row and column clues.
Read the wind and adjust the angle and draw strength to hit the targets.
Partner with the CPU across the table, bid your tricks and play with spades as trumps.
Move your paddle around your half and return the puck against the CPU.
Deploy five ships and fire one shot at a time.
Follow the white and black pearl rules to draw one continuous loop.
Read the clue and rearrange the letters.
Tap the left and right pads in time with the flowing beats.
Discard two cards to the crib, then take turns playing up to 31.
Rotate and reflect the pieces to fill the whole target.
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